Reading: Before Watchmen – Ozymandias/Crimson Corsair
Listening: Owsey & Resotone – Broke My Promise & Stared to the Sea; Klingande – Jubel
Watching: Elementary, Parks & Recreation, Korra, eagerly awaiting the Twelfth Doctor…
I’m in my third week of writing life!
I’ve written about 15,000 words of a first draft—some of it I’m happy with, some of it I know I’ll need to rewrite later. I’m also revelling in my newfound freedom with all the joy and abandon of a pig in a bog. I’ve been watching stuff, reading stuff, studying stuff and, when my introverted side is entirely sated, crawling out of my hole to achieve social connection.
Over the weekend, I tried fancy pizza and gelato in Fitzroy. I explored the fowl wonders of Melbourne (my friend organised a city-roaming, chicken-eating adventure) and devoured chicken cooked in Taiwanese, Chinese and Korean fashions. I also played too much soccer, after chugging Nurofen last week and luring myself into a false sense of recovery. After unusual amounts of physical activity on Sunday, and a game on Monday, my ankle is killing me, but not as much as the fact that I have so much time to play, but my body isn’t physically allowing me to do so :(
So today I am resigned to being a couch potato. Whilst I am sedentary, I thought I’d do a quick review of the indie adventure point-and-click game, To the Moon. This game came highly commended to me several months ago by my dear friend Frank. I’m not at all a gamer, so bear in mind that I have zero qualification or authority to write this review. That being said, it’s a lovely, short introduction to the gaming world for a non-gamer, or for anyone who likes a good story.
To the Moon was designed by Kan “Reives” Gao and released in November 2011. It’ s a simple, 2D point-and-click role playing game that tells the story of an old man named Johnny who, on his deathbed, contacts Sigmund Corp, an agency that has the technology to implant artificial memories in a person’s mind. Johnny has an inexplicable wish to go to the moon, and two doctors arrive at his house to delve back into his memories and fulfil Johnny’s wish. As they explore Johnny’s past, an intriguing story emerges surround his late wife, River, and Johnny’s childhood.
Playing To the Moon is really more like reading an animated novel or watching an interactive movie than playing a game. I didn’t really feel like I had become a gamer through this four-hour experience! The story is sweet, clever, poignant and had a good amount of unpredictability. I appreciated how every character had a personality, especially the Drs Eva Rosalene and Neil Watts, who had some hilariously entertaining dialogue between them.
Although the graphics are pretty basic, they are cute and also pleasantly eerie at different points in the story. The gameplay, I have to say, was frustrating and slow at some points. Wandering around multiple scenes to collect various hidden ‘mementos’ became repetitive and frustrating, particularly as I just wanted to find out what happened next in the story.
I guess that goes to show that although the story is a little soppy, it definitely did fascinate me, perplex me and leave me wanting to play more every time we took a break. The thing that really completes this game is the beautiful, evocative soundtrack. The threads of For River that float through the game really highlight, to me, the tenderness of the tale and the attention to detail.
A clever, emotional story with an interesting science-fiction premise that can be played through in about four hours.